As far as I know, this formula does work properly. This formula only works if the surface the object is launched from and is flying over is flat.
That formula gives me the speed of the object as a scalar, as far as I know.
And this is what a friend had told me about how to get it as a vector
Would I be able to solve for the scalar velocity if I use the first equation as
If this helps, here is what he had said:
you'll need first those values for calculations
Angle on which gun is pointing at(or range you want to, but then you'll need to decice wether the gun is in low/high angle)
Speed of projectile(i don't think rockets will be easy to calculate)
and Gravity strength(default = 9.8).
for now, i'll give an example. in this case, a gun firing a bullet in a 100 m/s velocity, 30 degrees angle of launch, and a 10 m/s² gravity acceleration(making it easier for you to understand).
you'll need to determine the range on which the projectile will land on.
sin(30 degrees)*100 = 50 m/s Y velocity at launch.
cos(30 degrees)*100 = 50*(3^0.5) x velocity at launch.
next step is calculating flight time. in this case, (Y velocity / Gravity)*2(because your projectile will fall down too). with the specified conditions, this equals to a 10 second flight time.
now, multiplying the X velocity by the flight time, you get a 500(3^0.5) meter flight distance*
*=Eliminating other factors, like air friction, and making sure the ground is flat.
you'll need lots of math to do that... good luck
